Simulating "light" in Illusion 2.0 28 Jan 01
(Note: an Illusion project file containing the emitter used here
can be found at the end of the tutorial, and CAN be loaded by the demo version of Illusion.)
I wasn't sure what to call this tutorial. "Simulating Light" isn't quite right, but "lighting a smoke
column" doesn't seem right either. "Adding more depth"? "Increasing realism"? "Who needs 3D"? Well, let's
forget about the title and just jump into a very cool technique I came up with while thinking about
how to integrate "lighting" of some sort into a future version of Illusion.
Here's what the end result is:
To begin we'll need a simple smoke emitter, something that can create a rising column of smoke. The
library Alan_00_04 has an emitter
called "Heavy Smoke" that I like and is a good starting point.
First we'll need to convert this from a "falling smoke" emitter into a rising smoke one. Add the emitter
to the stage and open the properties dialog (r-click on it and select "properties"). Do the following:
1) Decrease the emission range to 20.
2) Change the emission angle to 90.
3) Change the particle type weight property from positive to negative so the smoke
will rise. Don't set it to "-max" -- make it about 2/3 between "0" and "-max".
What we've got at this point:
Now the "guts" of the technique -- adding the "shadow". In the hierarchy window of the
properties dialog select the particle type (named "plumes" unless you changed it) and
then click the "New Particle Type" button below the hierarchy window. The result is that
a copy of the "plumes" particle type is made. This particle type will become the "shadowed"
portion of the smoke column, so let's rename it "shadow" ("copy of plumes" doesn't tell us
too much). Click the particle type name and rename it.
There are only 2 simple steps we need to do to convert "shadow" into something that looks
like a shadow:
1) Click the Color tab and change the color gradient from a light gradient to a dark
gradient. Here's my before and after gradients:
This is what the shadow smoke looks like now:
Note that the "Choose random color..." option is checked. Since the colors in the gradient
are not too different from each other, this option gives each of the particles a slightly
different color, which helps to add some "texture" to the effect.
2) This is the key step in making the dark smoke the "shadow" -- we need to slightly offset
the reference point of the particle shape for the dark smoke. Click the "Ref. Point"
button and move the shape reference point slightly off-center.
This shifts the shadow smoke to the left. If we view the entire smoke emitter now (select
one of the emitter properties in the hierarchy window), we can see that we're getting
the "lit on one side" effect that we want.
A little more tweaking and I'll be satisfied. First I want to make the shadow a little
darker.
Then I want a little more distinction between the light and dark sides, so I need to
move the reference point a little further to the right.
That looks good to me. If you drag the emitter around to see how it looks, you
might see the odd light particle showing up on top of the dark ones, or a random
dark one showing up on top of the light side. Not too drastic, but can spoil the
effect (depending on how picky you are). I've found that checking the "Keep particles
in order" option gets rid of this problem.
That's all there is to it. I haven't played with it too much, but by changing the size
and reference point of the shadow particle type you should be able to get the "light
source" to be in almost any location you choose. You may even be able to have the light source
appear to move by having multiple shadow particle types and using their visibility
property to fade between them.
Hmmmm, I'll have to play with that idea a little...
The project file:
(32 KB)
(This project file CAN be loaded by the demo version of Illusion 2.0.)
Alan Lorence 28 Jan 01