DKP Studios Scores with wondertouch's particleIllusion to
Create Engaging Particle Effects Sequences
in UPN's "Game Over"
particleIllusion to Boost Workflow Creativity and Creative Control in Bringing
Prime Time Television's First CGI-Animated Series to Life
LAS VEGAS (April 19, 2004) - At the NAB 2004 convention, wondertouch™, a
leading software developer specializing in affordable, high performance
particle effects tools for the visual effects industry, today announced that
Toronto-based DKP Studios, one of Canada's leading computer animation,
compositing and visual effects studios, is deploying its particleIllusion
software to quickly and efficiently deliver groundbreaking particle effects
in real- or near-real time in the production of "Game Over," prime-time
television's first fully computer-animated series, airing on UPN.
DKP is serving as the CG animation and visual effects provider on the highly
acclaimed series for which it recently completed the first six episodes.
particleIllusion, adopted into theGRID™, DKP's production pipeline nearly
one year ago serves as one of the studio's principal particle effects
solutions and is being used extensively on "Game Over" to create cigar smoke,
steam, and lighting effects, and also as a way to texture 3D particle sprites
with sequences of particleIllusion generated textures.
"particleIllusion has been integrated into theGRID seamlessly and has proven
indispensable in maximizing workflow efficiency," said Terry Dale, vice
president of production at DKP. "As we continue to move ahead with future
visual effects installments on "Game Over," being able to turnaround great
looking particle effects in a very short time is mission critical."
"DKP ranks as one of Canada's premier facilities known for turning out
entertainment product that is both award-winning and technically ahead of
the curve," said Alan Lorence, president of wondertouch. "Working in an all
CG environment places additional demands on a studio to take full advantage
of the latest software advances in order to generate quality effects
quickly, under extremely tight deadlines. We are pleased in this tremendous
vote of confidence in particleIllusion to provide the DKP production team
with the ability to work more efficiently and with more control."
particleIllusion Proves A Team Player On "Game Over"
"Game Over" airing on UPN depicts the humorous daily activities of a regular
suburban family living inside a video game world. "Game Over," produced by
Carsey-Werner-Mandabach and created by David Sacks ("The Simpsons," "The
Tick") is populated by action heroes, monsters and personalities similar to
ones found in top videogames. The show features an all-star cast of voice
talents, including "Seinfeld's" Patrick Warburton and Oscar winning actress
Lucy Liu.
Warren Lawtey, FX Department Head states that particleIllusion's integrated
workflow with 3D applications, such as Maya and Houdini, on "Game Over" gives
the studio enhanced 3D particle texturing capabilities. "Our criteria for
selecting whether to use particleIllusion in a sequence depends on how
integrated the particles need to be in the 3D environment. Often times, we
use the programs in conjunction with each other and rely on particleIllusion
to create textures that get mapped onto particles in a 3D application."
Lawtey adds that particle Illusion's powerful texturing of 3D particles is
demonstrated in the first episode of "Game Over" when one of the lead
characters drives his race car into a wall resulting in an over the top,
catastrophic explosion. A sequence of fiery particleIllusion particles was
rendered out and worked into a loopable texture that was then applied to 3D
sprite particles in Maya. "We created the effect in a fraction of the time
that it would have taken to create it entirely in 3D," details Lawtey. "Using
this technique in particleIllusion allowed us to get the exact results we
were looking for. Around here we consider the software a godsend!"
About particleIllusion
particleIllusion is a standalone particle effects application designed as an
easy-to-use, low-cost, high performance tool to quickly and simply add
particle effects to any image, animation, or video footage. particleIllusion
features an ever-growing collection of hundreds of preset effects such as
smoke, fire, explosions, water effects, sparkles, colorful artistic effects,
and many others. particleIllusion features OpenGL hardware acceleration to
provide real-time (or near real-time) previews of most effects and
ultra-fast rendering of final output. In use the past three years at leading
worldwide production facilities, particleIllusion has been used in hundreds
of feature films, TV episodes, and broadcast commercials.
About DKP
Based in Toronto, DKP Studios, has gained an international reputation for
excellence for the high-end, digital visual effects it has produced for
feature films, television, video features and commercials. DKP has completed
special effects for some of Hollywood's top studios, including 20th Century
Fox, Paramount Pictures, Universal Pictures, Warner Bros. and New
Line/Alliance Films. The company is also responsible for effects and
animation for over 3000 commercials, including award winning spots for such
clients as Suzuki, Ford, Pepsi, GMC, Polaroid, Michelin, Bose, PlayStation
and Fisher Price. IDT Entertainment acquired DKP Studios, on March 16, 2004.
About wondertouch
wondertouch is a software developer specializing in particle effects for the visual effects industry. The company's flagship
product, particleIllusion, is focused towards the needs of creative professionals working in the film post-production, film
pre-visualization, standard and HD video and commercial broadcast industries.
wondertouch founder Alan Lorence was the original programmer for Impulse's Illusion software. After acquiring rights for Illusion
in July 2002, the company was established to continue the development, sale and support of the product under the name
'particleIllusion.'
wondertouch software products are currently available directly from wondertouch. The company is headquartered in St. Louis, Mo.
|  |
 |