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Eden FX Deploys wondertouch's particleIllusion Software to Meet Extensive Visual Effects Creation Challenges in the Production of Hit TV Series "Star Trek: Enterprise"

particleIllusion's Speed and Interface Interactivity Cited as Major Factors for Integrating Particle Effects Software into Eden FX's State-of-the Art Post Production Pipeline

ST. LOUIS (October 2, 2003) - wondertouch, a newly established software developer specializing in particle effects for the visual effects industry, today announced that Eden FX, a leading computer animation and visual effects studio, has integrated its particleIllusion™ software into its production pipeline to handle the extensive visual effects creation demands on the production of Star Trek: Enterprise. Eden FX, the primary provider of CG effects for the legendary syndicated Paramount Television series, received three Emmy Award nominations for its visual effects contributions to the show which has entered into its third season last month on UPN. Cited for the speed and interactivity of its interface which allows artists to quickly and efficiently deliver effects in real- or near-real time, particleIlllusion is also serving facility-wide at Eden FX on the studio's upcoming feature film project.

particleIllusion is a standalone particle effects application designed as an easy-to-use, low-cost, high performance tool to quickly and simply add particle effects to any image, animation, or video footage. particleIllusion features an ever-growing collection of hundreds of preset effects such as smoke, fire, explosions, water effects, sparkles, colorful artistic effects, and many others. particleIllusion features OpenGL hardware acceleration to provide real-time (or near real-time) previews of most effects and ultra-fast rendering of final output.

According to Steve Pugh, executive visual effects producer at Eden FX, the facility has been experimenting with particleIllusion since the first season of "Star Trek: Enterprise." In addition, Pugh notes that with the growth spurt in visual effects technology over the last couple of years, programs like particleIlllusion are even more useful. "Tools like particleIllusion are letting us add even more realistic details and textures to our shots, and they're letting us do so with more speed and artist-friendly interactivity than ever before.

"We are excited about the new effects we are producing this season for 'Enterprise' and are very pleased to be able to widely use the particleIllusion toolkit in conjunction with the creation of massive beam weapons, air bubbles and underwater atmospherics effects that the scripts require, as well as in shots featuring the 'aquatic Xindi' - one of the two new entirely computer-generated alien species being introduced this season. We are also looking forward to using particleIllusion on an upcoming film feature which requires that we track in similar underwater elements into a scene where the actor was filmed dry-for-wet."

"We could not be more pleased that our particleIllusion software is being used by Eden FX to help the production team push the boundaries of live-action and digital effects in their work on 'Enterprise' and future high profile projects," said Alan Lorence, president, wondertouch. "particleIllusion is definitely being put to its paces in a high-pressure production environment, offering professionals real-time advantages in quickly pre-viewing and making rapid changes to complex shots."

 

particleIllusion Tackles Numerous Effects Challenges

Among the challenges that Eden FX faced while creating the visual effects on "Star Trek: Enterprise" was in conjunction with a scene in the season premiere episode where one of the crew members has a nightmare about a devastating beam that wreaks havoc across the Florida Peninsula. The mile-wide beam has to create an enormous wave of smoke, fire, steam, and debris as it cuts into the Earth.

"We selected particleIllusion for the creation of all the smoke and fire elements because the constant approach of the beam made the use of stock elements problematic. Due to critical time constraints, particleIllusion was the right choice over using 3D volumetric elements," said Chris Zapara, supervising visual effects artist at Eden FX.

"particleIllusion's real-time previews provide instantaneous prototyping feedback, and the GL renderer with motion blur is almost as fast as playing the clip itself. I was able to easily create smoke and steam elements in minutes by modifying basic emitters from the libraries, and the new super-emitters made a dynamic, traveling explosion in only a few minutes more. In the end, particleIllusion not only allowed me to finish the shot on time, but it also allowed me to integrate several client changes on a restricted budget."

particleIllusion 3.0 feature set highlights

Feature set highlights in particleIllusion include:

  • Forces: allows for influencing particles after they are created; wind for example.
  • Super emitters: allows for the automatic creation of emitters, to achieve a new level of realism and creativity.
  • Color options: including "get color from layer" allow users to simulate "displacement" effects in realtime.
  • Library manager: allows easy movement of emitters between libraries.
  • Dozens of interface and productivity improvements.

About Eden FX

Established in 2000 by visual effects and post-production notables John Gross and Mark Miller, Hollywood-based Eden FX offers its clients the creation and production of original imagery for projects in all media, including television, film, music video, commercials, and the Internet. The company specializes in visual effects work in the areas of 3D animation, character animation, 3D tracking, compositing, direction, on-set supervision, and conceptual design and consultation. In the area of design, the company provides services in the areas of titles, broadcast design, motion graphics, print, and web design. Eden FX contributes the visual effects to the hit syndicated TV series "Star Trek:Enterprise," as well as for many other hit TV shows and major motion pictures. Additional information on Eden FX can be obtained on the Web at www.edenfx.com

 

About wondertouch

wondertouch is a software developer specializing in particle effects for the visual effects industry. The company's flagship product, particleIllusion, is focused towards the needs of creative professionals working in the film post-production, film pre-visualization, standard and HD video and commercial broadcast industries.

wondertouch founder Alan Lorence was the original programmer for Impulse's Illusion software. After acquiring rights for Illusion in July 2002, the company was established to continue the development, sale and support of the product under the name 'particleIllusion.'

wondertouch software products are currently available directly from wondertouch. The company is headquartered in St. Louis, Mo.