particleIllusion 3.0: special effects software offering text effects, explosion effects and more
wondertouch develops acclaimed computer special effects and special video effects programs
Make special effects for film and television such as fire effects, smoke effects, firework effects and more
wondertouch has been producing particle effects tools since 1999.
The company's flagship product particleIllusion, sprite-based special effects software, is designed to provide the most comprehensive effects creation tool and efficient workflow. Considered one of the most popular solutions for effects creation, particleIllusion is now used worldwide by creative professionals working in film post-production and pre-visualization, standard and HD video, commercial broadcast, motion graphics and game content creation.
is a standalone special effects software program that allows you to quickly and easily create amazing effects: explosions, smoke, fire, sparkles, motion graphics backgrounds, space effects, creatures, and abstract artistic effects -- literally hundreds of different types of effects.
Fast, Easy, and Powerful
One of the great strengths of particleIllusion as special effects software is the huge library of effects that is included. Over 1500 particle emitters ("effects") are currently available, with a new free library released every month.
What types of effects are included? Too many to list, and many that would be nearly impossible to describe with words, but a few include: explosions, fire, smoke, fog, waterfalls, sparks, sparkles, fireworks, rain, snow, puddle splashes, motion graphics backgrounds, magic effects, space warps, abstract lights, lava, flocks of birds, geometric shapes, aurora, bubbles, waves, rainbows, light beams -- dozens of different types, and hundreds of variations.
"We are always looking for ways to wring the next level
of performance out of our toolkits. wondertouch's particleIllusion
is one such solution that delivers. A large part of our
work for science fiction television involves the creation
of various nebulae, spatial distortions, and exotic weaponry.
However, during production on a recent Nokia commercial
we used it to quickly develop several different looks for
a flashing, psychedelic disco dance floor. I had become
used to seeing particleIllusion used for organic effects
and volumetric renderings, but it was great to see it used
successfully for something so completely different from