wondertouch has been producing particle effects tools since 1999.
The company's flagship product particleIllusion, a sprite-based special effects program, is designed to provide the most comprehensive effects creation tool and efficient workflow. Considered one of the most popular solutions for effects creation, particleIllusion is now used worldwide by creative professionals working in film post-production and pre-visualization, standard and HD video, commercial broadcast, motion graphics and game content creation.

Our goal has always been to make great effects easy to create for anybody at almost any experience level.
wondertouch provides particle effects solutions for the visual effects and motion graphics industries. We make amazing effects easy.
particleIllusion
is a standalone special effects program that allows you to quickly and easily create amazing effects: explosions, smoke, fire, sparkles, motion graphics backgrounds, space effects, creatures, and abstract artistic effects -- literally hundreds of different types of effects.

Fast, Easy, and Powerful
Fast: particleIllusion uses OpenGL for real-time (or near real-time) previews of all effects, and ultra-fast rendering. Render times are always in Frames per second, not seconds (or minutes, or hours) per frame.
Easy: You can add an effect to your project with a single click of the mouse, or you can customize the effect by changing some of the easy-to-understand parameters (such as "size").
Powerful: The number of parameters that you can change, coupled with some of the advanced features such as "Super Emitters" (particle emitters that create other particle emitters automatically), allow some of the most complex and realistic effects available anywhere.
Out-of-the-Box Effects
One of the great strengths of particleIllusion as a special effects program is the huge library of effects that is included. Over 1500 particle emitters ("effects") are currently available, with a new free library released every month.
What types of effects are included? Too many to list, and many that would be nearly impossible to describe with words, but a few include: explosions, fire, smoke, fog, waterfalls, sparks, sparkles, fireworks, rain, snow, puddle splashes, motion graphics backgrounds, magic effects, space warps, abstract lights, lava, flocks of birds, geometric shapes, aurora, bubbles, waves, rainbows, light beams -- dozens of different types, and hundreds of variations.

"As in any complex CG television production, 'Flipper
and Lopaka III' challenges us to marry different source
materials into one scene. Typically many of our special
effects - twisters, blizzards, storms and secondary scene
fillers such as blowing leaves, floating debris, plant
life, mist and clouds - are created in post or are previously
animated effects created in 2D that need 'polish'. Deploying
particleIllusion together with Adobe After Effects, we
are able to quickly customize the existing particleIllusion
libraries with our own artwork and seamlessly match the
effects design to our characters and background painting
style to give viewers the impression that all the effects
were generated from the same source."
Douglas Njegovan, 3D SFX Animator, Yoram
Gross
Interested in learning more? The following
links are good starting points:
What is particleIllusion, and what can I do
with it? What are the differences between these
products? How are these products being used?
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