particleIllusion 3.0 product page

particleIllusion SE product page

Emitters for Motion product page

Pro Emitters product page

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particleIllusion 3.0: special effects software offering text effects, explosion effects and more

wondertouch develops acclaimed computer special effects and special video effects programs

Make special effects for film and television such as fire effects, smoke effects, firework effects and more

wondertouch is an award-winning software developer specializing in particle effects for the visual effects industry.

The company's flagship product particleIllusion, a sprite-based particle effects application based on OpenGL software, is designed to provide the most comprehensive effects creation tool and efficient workflow.

Considered one of the most popular solutions for effects creation, particleIllusion is now used worldwide by creative professionals working in film post-production and pre-visualization, standard and HD video, commercial broadcast, motion graphics and game content creation.

particleIllusion's interface has been highly praised as easy to learn, work with, and master.

particleIllusion uses OpenGL software for real-time (or near real-time) previews of all effects, and ultra-fast rendering. Render times are always in Frames per second, not seconds (or minutes, or hours) per frame.

Powerful: The number of parameters that you can change, coupled with some of the advanced features such as "Super Emitters" (particle emitters that create other particle emitters automatically), allow some of the most complex and realistic effects available anywhere.

interface based on opengl software specifications

One of the great strengths of particleIllusion is the huge library of effects that is included. Over 1500 particle emitters ("effects") are currently available, with a new free library released every month.
OpenGL software (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 3D and 2D computer graphics. OpenGL software hides the complexities of interfacing with different 3D accelerators by presenting the programmer with a single, uniform API.
OpenGL software accepts primitives such as points, lines and polygons, and converts them into pixels.


Our products include:

  • particleIllusion 3.0 our award-winning standalone particle effects application that enables you to quickly and easily add a huge variety of particle effects to your images, animation, or video.
  • particleIllusion SE our low-cost introductory version of particleIllusion.
  • Emitters for Apple Motion Using our years of particle system experience, we've converted over 300 of our particleIllusion SE effects to work inside Motion, using Motion's own particle system.
  • The Professional Emitters are a collection of 180 high-quality particle emitters for use in particleIllusion 3.0.

Interested in learning more? The following links are good starting points:

What is particleIllusion, and what can I do with it?
What are the differences between these products?
How are these products being used?

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