|
Major League Teams Score Big With Particleillusion
(January 2007)
Living in St. Louis, we enjoy attending St. Louis Blues
professional hockey games. At each event we've attended, we
remain impressed with the state-of-the-art graphics on the
main scoreboard at the
Scottrade Center
and noticed how the
onscreen visual effects serve to enhance spectator enjoyment
of the game. We also noticed that our very own
particleIllusion software application was being used
throughout the game to animate player stats, historical data,
highlight key plays and replays, etc.
Looking through the wondertouch customer database we realized
that quite a few major league team franchises throughout the
country are relying on our software. In this piece, we've
contacted several artists, both in-house and at external
facilities, connected with teams in the Midwest to ask how
they are using particleIllusion to add excitement to stadium,
broadcast and television content.
Pickett Productions
St. Louis-based
Pickett Productions, Inc.
is a full-service computer art, animation and
video studio. For years particleIllusion has been
incorporated into the production pipeline at PPI alongside
Adobe AfterEffects, Maya Unlimited, 3DStudio Max, Combustion,
Avid/DS Nitris and Avid. The software is used on an ongoing
basis to create various motion graphics and effects work
including projects for area professional sports teams
including the
St. Louis Cardinals,
the St. Louis Blues and
others.
Jeff Pickett, the founder of the studio and a computer artist
and animator, says that the facility's work on behalf of the
two professional teams requires that they provide exciting
and visually interesting graphics and animation that help
create and maintain the teams brand identity and encourage
fan participation and retention. "particleIllusion allows us
to quickly create proprietary effects that look visually
exciting and are easy to integrate into our animations
without having to spend major amounts of time on R&D. We
consider particleIllusion a primary tool in the company's
production pipeline that we could not get along without,"
says Pickett. "For the current opening that plays before each
of the St. Louis Blues games we created a 3D animation of a
hockey player made-up entirely of blue-note particles with
swirling motion trails and special effects. For the St.
Louis Cardinals, particleIllusion was also one of the key
ingredients used to create particle trails, logo enhancements
and special effects for many of the player introductions,
attendance quizzes, play-by-play and running board
animations."
One of the lead animators at Pickett Productions, Carl Braun,
has completed work for both the Cardinals and the Blues. He
uses a version of particleIllusion that runs within
Autodesk's Combustion to further enhance his creative
capabilities and eliminates the need to move from one program
to another. This approach speeds up work-flow and provides
access to the powerful particleIllusion effects during the
crucial stage of compositing.
"Much of the time, I just need to create an explosive effect
or a starry trail of sparks such as after an electric blast
or light burst. This is where particleIllusion really hits
the mark for me. I can quickly experiment and work up
particle effects in real-time which come in handy during
supervised sessions. This gets me instantaneous feedback and
client approvals faster so that I don't have to scramble at
the end of the project making revisions," says Braun. "With
the real-time capabilities in particleIllusion, I can quickly
tweak or entirely change effects to suit the director or
client. Whether I'm making fairy sparkles, smoke from a
dragon's nostril or foot stomp, vintage film-looks or
animated text effects, particleIllusion is a really solid
accent tool that saves us time and has become virtually
indispensable."
Ryan Bury, editor at PPI, uses the stand-alone package of
particleIllusion 3 to compliment the many effects filters and
powerful graphics capabilities of the Avid/DS Nitris. Ryan
often needs to create animation and special effects over film
and video during time sensitive edit sessions. The power and
speed of particleIllusion broadens his toolset with fast,
unique and dazzling effects. Ryan says, "The availability of
real-time previewing of the extensive emitter libraries,
gives me the speed to select from an infinite range of
creative options for any project. Not only does
particleIllusion allow me to expand our emitter library
through its free monthly emitter downloads, but
particleIllusion allows me to customize and adjust the
tiniest of details for my specific needs. The properties of
each effect are easy to comprehend and provide a variety of
options to create a unique style."
Chicago White Sox
Roman Farias, a graphic producer and video editor in the
Scoreboard Operations Department at the
Chicago White Sox
major league baseball franchise says particleIllusion has
been in use for the past two years to create graphics and
effects footage for on-air television promotions as well for
U.S. Cellular Field's main centerfield "exploding"
scoreboard, concession area video stations and in-house
stadium suites.
"Throughout the history of the White Sox game play, after a
player hits a homerun and after a White Sox victory, the
scoreboard explodes with colored lights. In keeping with
tradition, and based on live action from every play of the
game, we customize and configure particleIllusion's
libraries of effects, such as explosions, flares and other
animated elements, to announce winning scores, player stats,
transitions and wipes in conjunction with replay moves,
sponsor messages, and more."
Farias explains that before players enter the field, video
intros of the team members appear on the main centerfield
score board accompanied to AC DC's "Thunderstruck" -
designed, he says, to 'pump-up' the fans. "Making opens for
the home games is a lot of fun. Typically there is at least 8
seconds of animation and we need software that will allow us
to quickly render realistic effects and easily control the
size and color and other aspects of the effects elements,"
says Farias.
"Using particleIllusion alongside some other major
applications including Sapphire Plug-ins, Adobe After
Effects, Adobe Photoshop and Adobe Illustrator allows us to
easily change parameters such as the size and dimensions of
the effects, and keep team theme and colors consistent."
Chicago Bears
For the past three football seasons, particleIllusion has
been in use at the
Chicago Bears
franchise in the Chicago
Bears Broadcasting department where it is used to create
effects for the 'Bears Gameday Live' pre-game show, the
'Bears Gamenight Live' broadcasts - a full half hour of game
coverage and analysis - and for scoreboard graphics.
According to Rommel Paraiso, graphic designer/producer at
Bears Broadcasting, particleIllusion was adopted into the
production pipeline as an affordable solution for rendering
particles and compositing them in After Effects.

"For our "Bears Win" animations and for creating general animated backgrounds,
particleIllusion affords us tremendous flexibility in being able to quickly select pre-set fire,
smoke, lighting and fireworks emitters that we can quickly preview in real-time and render out
final images for broadcast on the Solider Field LED ribbon panels and video boards. We find its
overall performance has been a big boost to our production workflow."
United Center/Chicago Blackhawks & Chicago Bulls
The
United Center in Chicago is the stadium home to professional hockey
and basketball teams the
Chicago Blackhawks, and the
Chicago Bulls,
respectively. The internal Scoreboard Graphics Department at the United
Center is responsible for creating graphical content for such things as
player intros and spots and sponsor animations that are broadcast
during and after the games on the stadium's LED panels and scoreboards.
According to Jeremy Frye, motion graphics designer, particleIllusion 3.0
on the Windows XP operating system has been in use in the department for
the past several years. "Our work creating sports graphics effects requires us
to generate a good deal of particles on an ongoing basis to achieve the high
energy look that comes with the territory. Adopting an affordable, high end
particle generator, like particleIllusion, just makes sense," says Frye.
"The process of creating effects varies a lot. Sometimes an animation
is built with a certain particle in mind and other times it is used for details
that adds depth and that "wow" factor after the animation is finished.
"Recently, in order to generate a very dramatic explosion of fireworks for
some pre-game stats, we produced numerous particles that were 'lumped' into
certain emitters to achieve a certain look. In a production environment where
tight deadlines are typical, particleIllusion's quick render and preview times
and the ability to alter the presets by redefining color and the actual
properties of particles, helped us achieve our goal," he added.
|