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Customer Highlight: Ross Shain, Northern Lights Post

(May 26, 2004)

Northern Lights Post, founded in 1995 by editors Mark Littman and David Gioiella, has earned a reputation as one of the leading creative editorial/post production houses. The facility provides work for such top advertising agencies as Saatchi & Saatchi, J. Walter Thompson, Lowe and Ogilvy; and television networks Comedy Central, ESPN, Sci-Fi Channel, USA Network and Voom HD. In addition, Northern Lights Post has edited numerous long-form television shows to include MTV's popular show Cribs and numerous VH1 specials. The company is also known for its production support of the independent film community.

Northern Lights Post has recently added wondertouch's particleIllusion to its state-of-the-art production pipeline.We caught up with industry veteran Ross Shain an HD editor/effects artist at Northern Lights Post. Previously, Shain served at Avid Technology as a product specialist. He has been working in the post industry in various capacities for the past 13 years including roles as an editor, effects compositor and graphics designer.

Shain outlined how particleIllusion is now being used at the facility.

Q: We understand particleIllusion has recently been installed at Northern Lights Post and was just used for the first time on the new Beastie Boys music video, "Ch-Check It Out."

That's right. We had been demoing particleIllusion for a few weeks, but hadn't used it on a job until the Beastie Boys video. After our initial evaluation of the software, we were able to learn the software within one day.

Q: What initially impacted the decision to purchase particleIllusion?

We found particleIllusion's power, speed and large preset library allowed us to easily produce high-quality, realistic effects and textures to our shots quickly without going to a 3D package. Its price was also an attractive feature.

Q: Can you comment on how particlIllusion integrates into the production pipeline?

Presently particleIllusion is being used in our Graphics & Finishing department where it is running on the same CPU dual Windows XP machines as our Avid DS Nitris system. Having the software on the same workstation as our HD graphics/finishing station allows us to quickly pre-visualize effects, and speed up workflow. Because it is so easy to learn and to achieve the desired results, it is likely that editors may soon be using particleIllusion as well.

Q: Can you provide us with a summary of the Beastie Boys music video and the role that particleIllusion played?

The music video portrays the Beastie Boys humorously romping through a series of zany visual non sequiturs, punctuated by their trade mark hip hop musical style. particleIllusion was used to create effects predominantly in the opening scene of the clip featuring a "Star Trek" TV-inspired parody where the Beastie Boys, dressed as Captain Kirk, Spock and Dr. McCoy, are beamed into the streets of Manhattan's lower eastside. It was also used later in the video, when the Beastie Boys, dressed in safari garb, are traveling through the Florida Everglades on an out-of-control fan boat. [The song is off their forthcoming CD "To the 5 Boroughs."]

This project was uniquely challenging in that it required Northern Lights Post to mix various formats including 16mm film, 24P HD and NTSC stock footage in order to finish the spot in HD, rare for a music video. We also handled all of the visual effects design, compositing of 15 green screen shots as well as the 24P HD online.

In the fan boat scenes, the fan boat and Beastie Boys were initially shot on 16mm film against a green screen set while the background water plates were shot 24P HD location in the Everglades. To create a more realistic, shaky, high-speed chase feel in the composite, it was necessary that we add motion blur and camera shake to the entire composite as well as add animated water splashes and mist. With particleIllusion's vast library of preset effects readily available, we were able to dial-in the desired results quickly. The rendered particles were then imported into the Avid DS Nitris system and motion tracked to the movement of the boat.

     


The effect in the Star Trek scene, where the Beastie Boys are beamed down to appear was created by generating a difference matte between the characters and the background. Relying on particleIllusion's real time preview feature in particular proved to be a major asset as I was able to show the director, Nathanial Hornblower, some quick examples of the beam down particles without having to render the final output.

Q: Would you care to provide any other comments about particleIllusion's use in a production environment?

As I touched on earlier, particleIllusion is so easy to learn and being able to so easily access its vast library of preset emitters allows us to dial in a range of desired results, quickly and efficiently. The real-time preview function eliminates the need to create and render effects entirely in 3D, which is a huge time saver as we typically work on tight schedules.