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Elvis Deane - Astounding Adventures
(January 2007)
Elvis Deane is founder of
Astounding Adventures and is one of the more active members of the particleIllusion software
community. He is also a preeminent animator and independent filmmaker. Many wondertouch customers know Elvis from his
role the past three years as a Creative Cow forum leader where he continues to offer online creative support to users
of the various particleIllusion versions. He also holds the distinction of having created a title in the new video
training DVD series from Creative Cow called the Creative Cow Master Series. This title, "The Apprentice Magician's Guide
to particleIllusion", is the most comprehensive set of video tutorials created to teach novice users every aspect of
particleIllusion 3.0 [Note: please visit
http://training.creativecow.net/ for additional information.]
Some of you may have also met Elvis at one of the
entertainment technology trade shows that wondertouch has
exhibited at over the past few years, including Siggraph and
NAB, where he has provided enthusiastic demonstrations of
particleIllusion at the wondertouch booth.
Deane has been working in animation for the past six years. He traces his
beginnings in animation to childhood. "After I watched the making of Wallace
and Gromit in "The Wrong Trousers" in a high school media studies class, I
thought becoming an animator seemed very attractive."
At Dawson College in Montreal, Deane took an animation course while focusing
studies on television news production. Following, he enrolled in a year long
3D animation course at Humber College in Toronto.
He first learned about particleIllusion after reading a product announcement
on a visual effects news site which motivated him to immediately download the
demo of Version 1.0. "I played around with the demo a lot, and have been
intrigued with the software ever since."

During the next two years Deane began using particleIllusion on a daily
basis, both to create emitters to use in his short film projects, as well
trying to replicate visual effects he'd seen on television or in movie
theatres.
In 2002 Deane posted some of his experiments using particleIllusion to the
company's mailing list and emailed wondertouch founder Alan Lorence about his
interest in writing a book about the software. Impressed with his work,
Lorence contacted him shortly afterwards about joining the beta test team for
particleIllusion 3.0 and also enlisted his services as a demo artist.
When asked how the Creative Cow tutorial series came to fruition, Deane
comments: "After initially contacting Alan about writing a book, I realized
over time that many of the software books on my shelf were gathering dust,
and that video tutorials were a far better medium for showing how to work a
program. The folks at Creative Cow were in agreement that visitors to the
site would benefit from a tutorial on the particle effects application and we
moved ahead from there. It's been highly successful," he says. Deane is also
the producer of another tutorial, a self-published CD entitled "Cooking with
particleIllusion" that focuses on teaching users how to create different
pyrotechnic effects from scratch.
wondertouch users can also find Deane's free tutorials on the Cow website
which are geared towards explaining more complicated issues in
particleIllusion or aspects of the software more specific to a problem --
things he says that artists don't necessarily require in their every day work
but that are fun to do. Titles include "Relighting an Actor," "Orbing and
Beaming Effects," and others.
In addition to providing wondertouch with feedback about the latest
iterations in particleIllusion, Deane also provides the company with sample
emitters that are considered for the library of emitters provided monthly to
particleIllusion 3.0 and particleIllusion SE customers free-of-charge;
typically about 20-30 emitters per month. "My methodology when I make
emitters varies," says Deane. "Sometimes a project I'm working on leads me to
create something I need, but oftentimes I'll start by experimenting with an
existing emitter until something cool happens that I've never seen before."
Deane continues to experiment with new animation styles and effects for his
own animated shorts and independent films. His production arsenal is
comprised of particleIllusion 3 on both the Windows and Mac platforms which
he uses in conjunction with Softimage|XSI, Adobe AfterEffects and Sony Vegas.
His most current project, a short film called "Reste la Même," relied heavily
on particleIllusion to create transition effects for backgrounds in a few key
scenes. The film follows the story of Martin, who visits a psychiatrist when
he begins to see objects in the world around him changing. When the doctor's
odd therapies start to create more confusion in his mind, Martin realizes he
may have to take matters into his own hands, no matter the consequences.
Deane explains that in various shots in the film, objects in rooms and
exteriors get changed around as part of the story in terms of placement,
color and background patterns. "In one shot, I specifically wanted a door
behind Martin to change color and distort. I didn't want the new color to
just fade up over the old one, so I used a custom made particleIllusion super
emitter effect to drive a displacement and color map on a 3D object in
Softimage|XSI. In other scenes I created similar effects using
particleIllusion, for example, to allow a wallpaper pattern to "creep" and
cover up the existing color on the wall.

"In my work on short length projects, the flexibility in particleIllusion and
having access to the presets is what makes it such a robust program. In one
moment, I might use it to create clouds, rain and lighting, conjure up
explosions and fireballs, or use it to make some mellow background motion
graphics effects. For me, there's simply no other program that is as easy or
fun to use!"
In the years that Deane has been using particleIllusion, he notes that "The
Get Color From Layer" feature has been the one he's relied on heavily. "This
feature really took particleIllusion from a program that can add things to
video to one that can really interact with video," he explains. Which future
features in particleIllusion is he most excited about? "I look forward to the
3D support that Alan has mentioned will likely be incorporated into
particleIllusion 4 and anything like Forces that will let me better take
control of my particles."
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