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Pro Emitters FAQ
Do the Pro Emitters work in Apple Motion?
The Pro Emitters work in particleIllusion 3.0 only. They
do not work in Apple Motion, Autodesk Combustion, or particleIllusion
SE.
Are the Pro Emitters the same as the Emitters for
Motion?
No. The Pro Emitters use the advanced features of particleIllusion
3.0, which is more advanced than Motion's particle system
(Motion's particle system is more comparable to the particleIllusion
2.0 engine, which is the same as the particleIllusion SE
engine).
How do I change the text in the "Logo and Text" emitters?
First, read the Pro Emitter docs for that library, and it
will tell you that you need to create (in any paint app
that has basic text tools) 3 basic text types: Solid (white
on black), outlined white on black, and solid grey with
white outline on black. There are a few varieties too,
but that's the preliminary info.
In particleIllusion, add the emitter you want to the stage,
then r-click the stage emitter and select 'Properties'. Click
the 'particles' tab, then the 'change shape' tab to see what
image the particle type uses (solid white, outlined, etc.).
Check for each particle type the emitter uses by clicking
the particle type name in the hierarchy and checking the
'change shape' tab.
Now create the text in a similar style in your favorite
paint app, white on black, save as PNG or TGA (a lossless
format). Make sure the image uses the following values for
width and height: 16, 32, 64, 128, 256, 512, 1024. For instance,
256 x 64 is a valid size, 200 x 100 is not.
In particleIllusion, open the stage emitter properties dialog
again, 'change shape' tab for each particle type. Click the
'add shape' button, then import the image you previously
created. If you add the shape to the library, you'll have
to click the 'make active' button. There's a more detailed
explanation of the procedure of importing a shape image in
the pIllusion docs.
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