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particleIllusion general FAQ
How do I get an emitter to start at a different
time than frame 1?
Slide the time indicator to the frame you want your emitter
to begin at, click on the emitter's name in the library window,
and add it to the stage. It will now start at the chosen
frame. If you already have an emitter on the stage and you
want it to start at a different time, Cut the emitter (ctrl-X,
cmd-X or Edit>Cut), move the time slider to the frame you
want it to begin emitting at, and Paste it (ctrl-V, cmd-v
or Edit>Paste).
How do I change the background color in the Stage
window?
R-click (or ctrl-click on a Mac) on an empty part of the
stage window and select 'Background Color'.
How can I make an emitter 'stop' after a certain
amount of time?
You can make an emitter stop creating particles by stepping
the emitter 'Number' property down to 0 at the frame that
you want the emitter to stop emitting particles. For example
if the 'number' property is set to 100 and you want the particles
to stop emitting at frame 50, create a data key in the 'number'
graph at frame 49 with a value of 100, then create another
at frame 50 with a value of 0.
How do I add my own text or logo into the 'Logo'
or 'Text' emitters?
Go into the emitter's Properties, then to the Particles tab
and into the Change Shape page. Click on the 'Add New Shape'
button at the bottom of the window, and browse and select
a different image file. You'll need to create your text or
logo in a paint program like Photoshop or Paint Shop Pro.
This topic is covered in detail in the 'Change Shape' subject
page in the third tutorial of the particleIlusion HTML help
file.
I am trying to render at 640x480, but in the Output
Options window I can't change the size to that. It's set
to a smaller frame size and I can't change the numbers.
What's wrong?
particleIllusion can only render what is on screen, so the
stage window must be 640x480 to render out a file at 640x480.
You'll need to resize the stage window until it is large
enough to show the entire stage area, which you can do by
clicking and dragging the dividers between the windows. In
particleIllusion 3.0 you can use the 'Load Layout' function
(from the 'View' menu) or the Alt-3 (Cmd-3 on Mac) shortcut
to maximize the stage window.
Are there any restrictions on what I can produce
with particleIllusion? Are the emitters 'royalty-free'?
You can use the rendered output produced by particleIllusion
in any way you want, royalty-free. You cannot sell, give
away, or distribute the emitters themselves, unless you created
them yourself (or modified them enough that they are visually
different from the original emitters). Using particleIllusion
to render "stock footage" that you will sell is fine, but
if you use emitters that you did not create (the free emitters
released by wondertouch, or any emitter collections that
are for sale by wondertouch or others), this is not allowed.
How can I load more than one library at a time?
You cannot. Only one library can be loaded at a time. In
particleIllusion 3.0 you can quickly switch between libraries
using the "quick load" library list.
How do I export a scene from particleIllusion with
an alpha channel for use in Flash?
Render out as a PNG sequence, and check the Save Alpha button.
In Flash, go to File>Import and choose 'Import to Stage'.
Select the first image in your PNG sequence. A pop up will
appear that says "This file appears to be part of a sequence
of images. Do you want to import all of the images in the
sequence?" Say yes, and the clip will load up on the stage.
Playback and use of particleIllusion is very slow.
How can I speed things up?
First, make sure that hardware acceleration is enabled (in
the particleIllusion Preferences OpenGL page). If hardware
acceleration is not available (more likely on Windows machines
than on Macs) you'll need to get updated video drivers from
the manufacturer of your graphics card.
Assuming that hardware acceleration is enabled, there are
2 main factors that determine the responsiveness of particleIllusion:
1) the number of particles that are alive 2) the frame number
you're working at. If things are too slow, reduce the number
of particles (by decreasing the number of emitters, decreasing
the "number" property for existing emitters, or decreasing
the "life" property. Decreasing "number" can often be offset
by increasing "size". Also, don't work on very long clips
-- break your long clips into multiple shorter ones.
How can I load a movie or image into particleIllusion?
The simplest way is to double-click on the empty layer thumbnail
image in the layers window (the grey rectangle), then select
the image or movie file you want to load.
I've heard that Autodesk Combustion uses particleIllusion
for its particle system. What version of particleIllusion
does Combustion use?
Combustion uses a version of the particleIllusion engine
that is essentially particleIllusion 2.0 -- the same engine
that is used in particleIllusion SE.
Does Apple's Motion use particleIllusion too?
Motion does not use the particleIllusion engine, although
Motion's particle system is quite similar to particleIllusion
2.0 or particleIllusion SE.
For more topics, use the links on the
left to select the specific version of particleIllusion you
have, and also the specific OS you use (Windows or OS X).
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