What's new in particleIllusion SE 2.0.4
(Changes from version 2.0.0)
New Features
- Updated Activation Procedure (no longer uses C-Dilla)
- Now runs under Vista and XP 64-bit
- Enhanced movie file support (loading)
- The loading of DV AVI files is now supported, and a larger
number of codecs should be available as well.
- If an AVI contains an alpha channel (for transparency) it
will be detected and used when loaded now.
- WMV and ASF files can be loaded
- Enhanced movie file support (saving)
- AVIs can be saved with an alpha channel now, if the
selected codec supports it.
- You can save WMV (Windows Media Video) files now.
- Automatic Updates: A new "Check for Updates" function has been added to the "Help"
menu, and "Check for new libraries" has been added to the library
window context (r-click) menu.
- Quick-Load Library menu allows quick access to all emitter libraries
Minor Changes
- When framerate difference between bg movie and project is less than 1
(for instance, 29.97 vs. 30.00) the framerate warning message will not
be shown. (Since SE can't use fractional project framerates.)
- Adds current emitter library path to saved path list (for choosing where
downloaded emitter libraries can be saved) on save or load library.
- If can't write to application folder (for limited user accounts) will save
files in user Application Data folder instead.
- If stage zoom is not 100% when "Save Output" is clicked, will show a message
and set it to 100% if wanted.
- Scroll position is now reset automatically when saving output.
- The OpenGL Preference "Don't use texture RAM for bg images" is now checked
by default as this offers better performance on most modern cards
- Default "Number of library backups" is now 6 instead of 10, default "Number
of recent files" is now 8 instead of 4.
- Removed "preserve audio from layer" feature.
Bug Fixes
- Compression options when choosing an AVI codec were not being enabled
and disabled correctly.
- When dragging all position data keys (holding CTRL) in the graph window,
could crash when dragging toward frame 1.
- When no WMV profiles were found, would crash.
- Pressing F1 for Help would give error message about missing help file.
- The DPI info was wrong in some image files written (PNG for instance).
- Crashed when removing bg image from some projects
- Would sometimes crash when trying to find missing image on project load
- Fixed "run with software rendering" logic -- it was supposed to just use software
rendering for that one run of the app, then switch back to hardware rendering the
next time you run it, but it permanently changed it to software mode and you had
to change it back to use hardware acceleration in the OpenGL preferences.
- Sometimes at startup the left window pane (divider between stage window and
preview/library windows) would move to the left some amount, requiring
manual readjustment.
- Dragging all position data keys (by holding Ctrl when clicking and dragging a
position key in the graph window) could cause a crash as the first and second
data points overlapped.
- In preview, emitters that used "attached" particles and non-zero preload could
have those particles drawn at seemingly random angles.
- "Attached" particles with non-zero preload would draw incorrectly when first
added to the stage.
- "Attached" particles with non-zero preload would draw incorrectly when emitter
angle animated and frame was scrubbed or playback repeat occurred.
- Circle/Ellipse emitters that had non-zero preload would show particles in center
of circle/ellipse
- "Emit at points" emitters and non-zero preload would get the "next point" value
goofed up after preload, so the emit at points pattern would be wrong
- (More bugs may have been fixed, but older bugfix documents were lost.)